Here we go with <a href="http://64digits.com/users/cactus/psycho1.zip">Psychosomnium</a>; I'll be tackling this tonight myself.
Impressions? Thoughts?
― forksclovetofu, Wednesday, 29 October 2008 13:27 (sixteen years ago) link
Bleh. Try this: http://64digits.com/users/cactus/psycho1.zip
― forksclovetofu, Wednesday, 29 October 2008 13:35 (sixteen years ago) link
Puzzles mostly require random guesswork not logical thought - "do the same thing three times" especially irritating. NPCs annoying, repetitious and pointless. NB I only got the the screen after the bunny rabbits, couldn't figure out how to go on.
― ledge, Wednesday, 29 October 2008 13:54 (sixteen years ago) link
i quite liked that puzzle, actually.
― thomp, Wednesday, 29 October 2008 16:15 (sixteen years ago) link
"Insanity is doing the same thing over and over and expecting a different result."
― ledge, Wednesday, 29 October 2008 16:18 (sixteen years ago) link
this wz fun, but not so much that i want to spend more time than it takes to play trying to think about it — one kind of wishes that there was a model for the release of games of this sort more akin to short stories, actually — you know, edited collections and then reshuffled single-author collections — such that they might not seem to occur so much in isolation .
also, someone has a thesis to write on the use of faux 8-bit visuals in the games of this decade.
― thomp, Wednesday, 29 October 2008 16:25 (sixteen years ago) link
i'm a bit confused, actually, i thought you meant you didn't know how to get past the rabbits. there doesn't seem to be a puzzle on the screen after the rabbits.
― thomp, Wednesday, 29 October 2008 16:27 (sixteen years ago) link
nah i got past the rabbits - that was the best puzzle - then a gap, and a wall, 'n' stuff, with blocks too high to jump onto?
― ledge, Wednesday, 29 October 2008 16:29 (sixteen years ago) link
uhh. you .. jump on the lowest block, and then the next highest, and then you can reach the highest?
― thomp, Wednesday, 29 October 2008 16:37 (sixteen years ago) link
APOLOGIES FOR SPOILER ABOVE EVERYONE
incidentally, it does appear that 17 of this dude's games are available in something called 'cactus game arcade': http://www.cactus-soft.co.nr/
― thomp, Wednesday, 29 October 2008 16:38 (sixteen years ago) link
this is the level in question - can't from the lowest to the next one up...
http://i37.tinypic.com/281yira.gif
― ledge, Wednesday, 29 October 2008 18:41 (sixteen years ago) link
ah. how are you getting past the bunnies?
― thomp, Wednesday, 29 October 2008 18:42 (sixteen years ago) link
can you not jump onto the ledge (lol) onto the right there, and then on top, then on the right.
That's how I did it, but i was the other character - the guy that punches (thats how i got past the rabbits)
― Ant Attack.. (Ste), Wednesday, 29 October 2008 18:51 (sixteen years ago) link
xp, yeah how did you manage to get past the bunnies as that character?
― Ant Attack.. (Ste), Wednesday, 29 October 2008 18:52 (sixteen years ago) link
the message font is almost unreadable
― Ant Attack.. (Ste), Wednesday, 29 October 2008 18:53 (sixteen years ago) link
what, i can be the punchy guy? ... oh yeah, lol!
i got past the bunnies by doing just a v small jump, they still jump full height and you can run under them.
― ledge, Wednesday, 29 October 2008 19:01 (sixteen years ago) link
ah, lol i wonder if that's a flaw in the game then. so does the punchy guy jump higher then ?
― Ant Attack.. (Ste), Wednesday, 29 October 2008 19:02 (sixteen years ago) link
yup.
― ledge, Wednesday, 29 October 2008 19:02 (sixteen years ago) link
i gave up on the bee
― Ant Attack.. (Ste), Wednesday, 29 October 2008 19:03 (sixteen years ago) link
yeah fuck that shit.
― ledge, Wednesday, 29 October 2008 19:06 (sixteen years ago) link
oh shit, the cactus guy made this? awesome! i can't wait to try this! he also did clean asia and minubeat which are both excellent shmups.
― Everyone is a Jedi (Will M.), Wednesday, 29 October 2008 19:26 (sixteen years ago) link
i played this the other night, its a cute little thing but the last section with the bee was kind of annoying
― ciderpress, Wednesday, 29 October 2008 19:59 (sixteen years ago) link
Yeah, this didn't overwhelm me. Generally unintuitive and repetitive. Nice candy-color visuals but hardly innovative. Sorta meh.
I was much more into the new DoubleFine minigame platformer 'Tashas' Game' which is much better than either of the first two we've tackled.http://www.doublefine.com/news.php/minigames/Tashas_Game
― forksclovetofu, Thursday, 30 October 2008 17:29 (sixteen years ago) link
fuck the bee bit. also why does the bee have such a long droopy sack?
― milling through the grinder, grinding through the mill (S-), Monday, 3 November 2008 07:39 (sixteen years ago) link
This stuff is shades of I Wanna Be The Guy, another indie platformer based on fake 2D platforming rules and overcoming insane repetitious death. Gave up on the bee section.
Karoshi is actually really similar, but far more amusing. At least each screen there is broken up into its own level that you can select, so it's less annoying on that level.
Tasha's Game is FANTASTIC, btw!
― Nhex, Wednesday, 5 November 2008 02:24 (sixteen years ago) link
Finally passed the bee bit. Not missing anything by giving up there. Crappy ending.
― milling through the grinder, grinding through the mill (S-), Wednesday, 5 November 2008 05:30 (sixteen years ago) link