I loved being able to hear the monsters attacking each other down the hall, and bash my way into new caverns, and finding all sorts of ridiculous crap hidden everywhere or on the bodies of the creatures that I beat to death. The problem was, by the time I got down to about level 15 or so of the warrens, the monsters could all kill me in about 3 turns and I couldn't seem to find any gear that would help me change the situation.
I came back much later with some kind of cheat hack and traveled all the way to the bottom floor with like 99 in every stat, beating the biggest monsters to death with my bare hands if necessary, then killing some space aliens that lived at the bottom of the dungeon and realized there was not, actually, any point to winning this way. I was young, and the game was hard.
So BESIDES nethack.What else is out there?And why aren't there more?
― TOMBOT, Wednesday, 5 October 2005 18:31 (nineteen years ago) link
― dan i. (Dan I.), Wednesday, 5 October 2005 23:40 (nineteen years ago) link
― dan i. (Dan I.), Wednesday, 5 October 2005 23:45 (nineteen years ago) link
― Chris F. (servoret), Thursday, 6 October 2005 06:32 (nineteen years ago) link
― Sterling Clover (s_clover), Thursday, 6 October 2005 09:17 (nineteen years ago) link
What other Roguelikes have they created for consoles etc.? I know you can run nethack on PSP and angband on the DS, now, but I mean actually created FOR consoles, not like "we have DOOM running on the iPod now"
If somebody made a simple Roguelike for the Nintendo DS I'd likely be enthralled, with random dungeon generation and all that shit.
― TOMBOT, Thursday, 6 October 2005 17:39 (nineteen years ago) link
― Chris F. (servoret), Friday, 7 October 2005 04:38 (nineteen years ago) link
The exponential difficulty bullshit in ADOM is so wack.
― Gravel Puzzleworth (Gregory Henry), Friday, 7 October 2005 15:29 (nineteen years ago) link
Dude there are TONS! Check out this list of (often unrecognisable) variants of just Angband alone: http://www.thangorodrim.net/variants.html (but um if you mean why don't the like 40% of games that would benefit from permadeath and random items items an' shit use them then um yeah I agree totally!) (haha I think it was in civ3 or alphacentauri or something there was an option to play "iron man" which was roguelike-style quit-on-save, it increased your final rating by 100%, 100%! Do most people like load after losing every battle or something, wtf?)
― Gravel Puzzleworth (Gregory Henry), Friday, 7 October 2005 15:36 (nineteen years ago) link
*sheepishly raises hand*
― Chris F. (servoret), Sunday, 9 October 2005 07:47 (nineteen years ago) link
― Jonothong Williamsmang (ex machina), Sunday, 9 October 2005 16:15 (nineteen years ago) link
― Chris F. (servoret), Tuesday, 11 October 2005 00:24 (nineteen years ago) link
I'm impressed you ascended with the wizard! I enjoy playing wizards but can't usually get them past, oh, around the medusa level. I've only ever ascended as a valkyrie with Mjollnir + gauntlets of power, which combo is so powerful its practically cheating.
― Dan I. (Dan I.), Tuesday, 11 October 2005 01:43 (nineteen years ago) link
― jeffrey (johnson), Tuesday, 11 October 2005 16:38 (nineteen years ago) link
― TOMBOT, Monday, 21 November 2005 20:31 (nineteen years ago) link
I want to play this.
― Gravel Puzzleworth (Gregory Henry), Monday, 21 November 2005 20:54 (nineteen years ago) link
― TOMBOT, Tuesday, 22 November 2005 17:40 (nineteen years ago) link
― roc u like a § (ex machina), Tuesday, 7 November 2006 16:19 (eighteen years ago) link
Fantastic
― like murderinging (modestmickey), Tuesday, 7 November 2006 20:09 (eighteen years ago) link
Ah fuck I don't know but I like JWs shout out.
NETHACK PEACE and EXTRA FRIDGE TREATS
I been to blackpool when i was a kid
― You've Had Your Chances (noodle vague), Wednesday, 8 November 2006 01:10 (eighteen years ago) link
― You've Had Your Chances (noodle vague), Wednesday, 8 November 2006 01:21 (eighteen years ago) link
etc
― You've Had Your Chances (noodle vague), Wednesday, 8 November 2006 01:23 (eighteen years ago) link
http://www.rockpapershotgun.com/2010/12/10/text-to-screams-rogue-survivor/
― thomp, Tuesday, 14 December 2010 17:59 (fourteen years ago) link
100 Rogues for the iPhone/iPad is pretty cool.
― I Am Kurious Assange (polyphonic), Tuesday, 14 December 2010 18:14 (fourteen years ago) link
rogue survivor is lacking polish but i'm kind of loving it at the moment. -- it has very realistic damage/survival prospects, i.e. i keep getting worn out and killed in my sleep
― thomp, Tuesday, 14 December 2010 18:35 (fourteen years ago) link
http://www.qcfdesign.com/?cat=20
― thomp, Thursday, 23 December 2010 20:40 (fourteen years ago) link
oh hey a roguelike thread
Dungeon Crawl Stone Soup is my poison of choice, i've played a lot of these and it's by far the best one right now. it's more intuitive, more fair, and more fun than nethack; there's no 'hidden cheats' like Elbereth that you have to know to have a chance of surviving the early game, and it's very rare to end up in an unwinnable situation without it being your fault, as evidenced by a few of the really good players on the telnet server putting together 10+ game winning streaks without dying.
it's also actively under development all the time so there's new stuff to check in on every once in a while
― ciderpress, Thursday, 23 December 2010 21:36 (fourteen years ago) link
love love love desktop dungeons
― Gravel Puzzleworth, Thursday, 23 December 2010 21:41 (fourteen years ago) link
UGGGGGGGGGGGGGGGHHHHH spent the whole day playing DD!!!!!!!!!!!!
― penis with a man hanging from it (Leee), Saturday, 25 December 2010 03:04 (fourteen years ago) link
MERRY CHRISTMAS
― thomp, Saturday, 25 December 2010 20:53 (fourteen years ago) link
A ten-minute roguelike dash sounds pretty perfect to me. I've been hooked on various roguelikes (most recently Stone Soup and its predecessor Crawl) but usually reach a point where I just don't seem to be improving and where the game gets less fun with every attempt and I think "man, this was so much better when I rarely got past level 3 and games lasted 5-20 minutes each"
PS I have not beaten a roguelike since (charming - well, I would think that, I grew up with it - but severely dated 80s roguelike) Caverns of Larn ;_; I can't even beat DCSS with severe savescumming, like I cheated my way down to the last level and it was just insane to me how anyone could beat that even while cheating, never mind for real
― bauble metropolis (a passing spacecadet), Sunday, 26 December 2010 00:16 (fourteen years ago) link
nethack; there's no 'hidden cheats' like Elbereth that you have to know to have a chance of surviving the early game,
Nethack is designed to be played with the spoilers in hand, so that isn't quite as hidden or unfair as it seems at first glance.
― Christine Green Leafy Dragon Indigo, Sunday, 26 December 2010 00:21 (fourteen years ago) link
i love that this was the only thread active on ILG on christmas day
― thomp, Sunday, 26 December 2010 02:46 (fourteen years ago) link
does anybody have anything cool to say about Eschalon? I know it is not totally a roguelike in the strict sense
― El Tomboto, Sunday, 26 December 2010 23:31 (fourteen years ago) link
I've been playing this over Christmas: http://roguebasin.roguelikedevelopment.org/index.php?title=Brogue it is well worth a download, and it works/looks great on OSX which is a nice change.Also the game that dan i. was asking about several years ago was either Super ZZT or The Caverns Of Thor.
― ARP 2600 vs. Atari 2600 (Ówen P.), Wednesday, 12 January 2011 12:04 (fourteen years ago) link
Here's the real link, sorryhttp://sites.google.com/site/broguegame/
― ARP 2600 vs. Atari 2600 (Ówen P.), Wednesday, 12 January 2011 12:05 (fourteen years ago) link
I'm really keen to try Brogue - I've heard good things! Has anyone done a tileset for it?
― Gravel Puzzleworth, Wednesday, 12 January 2011 16:28 (fourteen years ago) link
I can't stand a tileset.The thing about roguelikes is that you're fighting letters and punctuation, not actual creatures. A little bitmap of a red dragon is missing the point: you are actually fighting a red D.That said, Brogue really makes the ASCII graphics beautiful, like, gorgeous.
― ARP 2600 vs. Atari 2600 (Ówen P.), Thursday, 13 January 2011 04:25 (fourteen years ago) link
I can't even beat DCSS with severe savescumming, like I cheated my way down to the last level and it was just insane to me how anyone could beat that even while cheating, never mind for real
i haven't played a full game of DCSS in a while so maybe this has been addressed in the newer versions, but overall the game is not as difficult as it seems at first. there's a huge survival hump to get over at the beginning, but if you can stay alive long enough to get down to the Lair of Beasts and clear that out, the difficulty starts to plateau and you can cruise through a lot of the game unchecked.
Brogue looks promising, i'll have to give it a try. i remember playing this Incursion one a while back because of how nice it made the ascii look, but was disappointed that it didn't play well (way too much focus on D&D style character building for a game with permadeath)
― ciderpress, Thursday, 13 January 2011 05:31 (fourteen years ago) link
My younger brother, home from school, showed me about FTL last nightI showed him about ADOM, which I hadn't played in three years. Instant addiction for him, re-addiction for me. My "quick tour around the facility" blossomed into a L20 wizard and a shameful 4am bedtime
― capital in ruins, thousands dead (flamboyant goon tie included), Saturday, 22 December 2012 15:24 (twelve years ago) link
FTL is really good. I hope it gets a lot of DLC.
― Mordy, Saturday, 22 December 2012 15:27 (twelve years ago) link
Oh nooooo we played for ~five hours~ yesterday and we're saving the wizard and going for an ultraWorst christmas ever
― capital in ruins, thousands dead (flamboyant goon tie included), Sunday, 23 December 2012 15:50 (twelve years ago) link
http://www.quartertothree.com/fp/2013/11/11/five-reasons-get-new-ftl-expansion/
― Mordy , Tuesday, 12 November 2013 01:29 (eleven years ago) link
Another Christmas, another rogue-like k-hole.
After a hugely successful Kickstarter, ADOM is back in development, has been all year, and the current build (1.2.0 p20) is free-to-download, stable and balanced and beautiful. Lots of new artifacts and corruptions, a few new creatures, tilesets and music for those who like that sort of thing. I was sick-in-bed last week and played a Gnomish beast-fighter through to a standard victory, still my favourite game of all time.
― fear of zing failure (flamboyant goon tie included), Friday, 20 December 2013 20:32 (eleven years ago) link
i had never heard of this ^ but i played it a lot and now i hate games and myself
― Roberto Spiralli, Wednesday, 8 January 2014 19:24 (eleven years ago) link
i haven't quite had the patience to get into it enough to get hooked, always hate stumbling around learning all the key functions
― Emilia Fabbo (Noodle Vague), Wednesday, 8 January 2014 20:17 (eleven years ago) link
played a lot of Nethack back in the day tho
I am ashamed/not-ashamed to admit that I've logged more time playing ADOM than I have reading Russians or doing chin-ups or w/e. I've won it three times :( Once with a gnomish monk (a surprisingly easy character, try it), an ultra win with a grey elven wizard (hospital stay), and then once this past Chrimmas with a wee beastfighter.
Brogue is getting a lot of play these days, too, the new version is crueler than ever and I keep dying and dying and dying.
― pretty krulls make glaives (flamboyant goon tie included), Thursday, 9 January 2014 06:07 (eleven years ago) link
http://www.rockpapershotgun.com/2014/01/10/wot-i-think-tales-of-majeyal/
― Mordy , Friday, 10 January 2014 19:11 (eleven years ago) link
OK, I gave up on Brogue for good. After a month of good gaming I'm replacing play with swimming. I feel, with these games, that sometimes it's just like the sun comes out from behind a cloud, and the pointlessness of the activity becomes visible. Roguelikes are so unforgiving in that there's no reward in investing your time, it's like playing seven hour games of Tetris.
I tried Stone Soup but I can't get into roguelikes where the map is centred on the @ and is larger than the screen, it loses the visual appeal of the play and feels more conspicuously like inventory management
― pretty krulls make glaives (flamboyant goon tie included), Friday, 10 January 2014 23:02 (eleven years ago) link
yes. which is a shame, because it would be exactly what i would be looking for.
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 10:18 (nine years ago) link
i am enjoying this:
http://gamejolt.com/games/malleus-goblinficarium/54134
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 10:23 (nine years ago) link
try invisible inc
― Mordy, Thursday, 24 September 2015 12:11 (nine years ago) link
finished invisible inc ¯\_(ツ)_/¯
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 12:43 (nine years ago) link
brogue?
― sleepingsignal, Thursday, 24 September 2015 13:00 (nine years ago) link
did you try darkest dungeon? i enjoyed it a lot when it first came out, i guess since then they fucked it up and then unfucked it up, so i am not sure exactly what the current state is but the core game was a decent concept
― Roberto Spiralli, Thursday, 24 September 2015 13:01 (nine years ago) link
dungeons of dredmor?
― Meta Forksclove-Liebeskind (forksclovetofu), Thursday, 24 September 2015 13:39 (nine years ago) link
bionic dues maybe?
― Mordy, Thursday, 24 September 2015 13:39 (nine years ago) link
dredmor turns me off in a lot of ways i can't explain, given that i am unsure about the level of fuckedupness of darkest dungeons bionic dues i guess it is. i am still trying to finish malleus goblinfcarium w/ the unlockable characters though
― ♛ LIL UNIT ♛ (thomp), Friday, 25 September 2015 14:30 (nine years ago) link
have u played tales of maj'eyal already? ftl? oh - new game that i haven't played yet but looks fantastic: renowned explorers
― Mordy, Friday, 25 September 2015 14:37 (nine years ago) link
i remember trying renowned explorers at pax east earlier this year, it was neat but didn't really register as a roguelike to me
― ciderpress, Friday, 25 September 2015 15:13 (nine years ago) link
http://www.hardcoregaming101.net/dragonlair/dragonlair.htm!
― Meta Forksclove-Liebeskind (forksclovetofu), Friday, 25 September 2015 16:28 (nine years ago) link
ha, super esoteric!
― Nhex, Friday, 25 September 2015 19:54 (nine years ago) link
the curious expedition is free atm:http://free.curious-expedition.com
― Mordy, Saturday, 26 September 2015 22:06 (nine years ago) link
i'm about 40% convinced by it. idk. whereas my first time playing ftl was swiftly followed by my second, third, fourth, fifth times, i feel i can walk away from that.
― ♛ LIL UNIT ♛ (thomp), Sunday, 27 September 2015 16:02 (nine years ago) link
i thought the same and then i ended up playing it until 2 last nite
― Mordy, Sunday, 27 September 2015 16:12 (nine years ago) link
you 100%ed ftl right
― ♛ LIL UNIT ♛ (thomp), Monday, 28 September 2015 01:08 (nine years ago) link
the original yes not the extended edition
― Mordy, Monday, 28 September 2015 02:08 (nine years ago) link
yeah i did not have that much patience with it
so curious exhibition:1. combat feels kind of un-fun, even though the basic mechanic seems okay. maybe it's because of that other dice-rolling combat game i was playing upthread, which seems finely tuned and tense. partly its a matter of not having any knowledge what combos are available from your dice--also a matter of not knowing what the enemies are capable of at all. (if combat was preceded by 'you encounter x -- these are its dice' that would maybe help.)1.a. it also has the least convincing dice-rolling animation i ever saw.
2. world map is kind of boring until you're dealing with low-sanity events--but these are occasionally enough to totally fuck you. it would be better if more shit happened, and if the more minor events (you start talking to your animals) happened before you hit zero sanity, or if there was a negative range for sanity, rather than a huge number above zero and then at zero a random chance of all the bad things.
3. a lot of deadly things don't seem very signposted. partly this seems like roguelike fair game, partly just poor balancinga. didn't realise cannibals would eat members of your group at camp even if you had high sanity (fair enough)b. wish the game would warn me if one of those spreading geographical events was about to spread into my travel route, the animation in the in-browser version is kinda laggy for me so i can't always click the 'stop moving' buttonc. the chance of setting an out-of-control wildfire appears to be about 50%
4. it's kind of an awkward mesh between 90s cd-rom game presentation and pixel art, not that i know what they could do about that
5. feel like it needs a separate hunger stat. feel like you ought to be able to camp in any more-or-less safe situation, not only special magic healing springs.
i did just play-through an entire six-expedition chunk though. at the end i was leading two baggage dinosaurs--everyone else was dead--but on the way to the last seal to unlock the pyramid we got sucked into the ever-spreading blackness i'd triggered early in the expedition and which was by that point around 40% of the map
― ♛ LIL UNIT ♛ (thomp), Monday, 28 September 2015 02:40 (nine years ago) link
darkest dungeon on sale on steam rn. hm
― ♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 14:56 (nine years ago) link
75% off or bust
― Nhex, Monday, 12 October 2015 15:25 (nine years ago) link
i really don't like some aspects of this game's aesthetic
― ♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 15:50 (nine years ago) link
the you-know-if-we-aimed-for-tongue-in-cheek-it'd-be-painful-so-we-just-went-for-deliberately-bad narration
― ♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 15:51 (nine years ago) link
ADOM makes it to Steam: http://store.steampowered.com/app/333300
― Nhex, Tuesday, 17 November 2015 14:54 (nine years ago) link
anyone into caves of qud? i'm not experienced with this genre beyond an ancient version or three of nethack (and less classical stuff like ftl) but have been sucked into this.
when i was like seven, my dad helped me build a little unfinished roguelike in C, and i remember having my mind blown by how quickly we got unplanned but stable emergent behavior from our monsters. (i also remember trying to add a new enemy while my dad was at work and thru a lack of real understanding of code creating a terrifying, invulnerable, phase-shifting bug of a monster.) it was the first time i'd understood the computer as something you could use not just to build worlds but to grow them. the density of the overlapping systems even in o.g. rogue and hack make promises that maybe haven't been fulfilled outside of the genre.
anyway caves of qud is an endless cascade of systems (run screaming from a "dreadroot", slip on the pool of blood from the monster you just stabbed, slide into the embrace of a carnivorous wall vine, etc) but in other respects an outlier: it's a lore-dense game with a huge, sprawling overworld (aligning to scale, screen-to-screen, with the huger underworld beneath it) and reams of cod-gene-wolfe descriptive text. this blends strangely with the permadeath and unforgiving mechanics: rather than death meaning losing a relay runner at an easily quantifiable point of progress (and trying to surpass that point next time), it means losing a longtime resident of a giant nonlinear world. i've barely scratched the surface and maybe never really will, and i'm not sure it actually ends -- there is a "main questline" buried in the heap but most of what engages me is exploring and breaking things down for scrap. (this is also what engaged me in fallout 4, which btw i have stopped playing like everyone else.) when my characters die there is much less of a sense that some narrative has been violated and left incomplete than there is in almost any other rpg i've ever played -- i'm just one more casualty of the wastes who couldn't keep eking it out. are roguelikes where the best game stories are?
― denies the existence of dark matter (difficult listening hour), Wednesday, 27 January 2016 08:01 (nine years ago) link
reams of cod-gene-wolfe descriptive text
was just thinking what a nightmare this must sound to thomp. this stuff really only appears when you use "look". find i've gotten less patient for plotty game text with time but i do like being able to read a lil graf about a kobold. enjoy the grotesquely garrulous pillars of eternity for similar reasons.
― denies the existence of dark matter (difficult listening hour), Wednesday, 27 January 2016 10:58 (nine years ago) link
bwahaha i saw that bit and i was about to reflexively go OH GOOOOOOOOOODDDDDDDDDDDDDDDD
so is this stuff ~slightly procedural~ because that's kinda neat i guess
https://waltorious.files.wordpress.com/2013/02/xrl-2013-02-06-12-30-14-42.png
― carly rae jetson (thomp), Thursday, 28 January 2016 12:17 (nine years ago) link
lol @ caslainard and polluxus. i'm not sure if the prose is procedural, tho other things about recurring npcs def are, including their places in a giant faction system which may or may not have an implemented point yet. (so-and-so is "disliked by X for Y"; you're always finding banners or armbands or necklaces of teeth that are +100 to rep with A or -100 with B.) btw check out the style on that light-obfuscating lens.
lots of combat moves (with experience), including "stances" and the like. a complicated second skill tree for mutants (growing new limbs etc) i haven't really touched yet because i've been playing as unmutated arcology dwellers, but i think you can, like, have a different magic battle axe in each of six hands, if you want.
world map is always the same but individual screens are randomized based on terrain type. adom, which i've never played, maybe has this stuff covered, but i've enjoyed the different kinds of underground terrain: twisty corridor-and-room dungeons giving way through ruined walls to screens and screens of wide caverns, with maybe a river of flickering blue tildes running through them. anyway, idk, just lost another char to this, somewhere in a gloomy cavern of apostrophes. definitely a game for lovers of compulsive "depth" over people looking for something more elegant and iterative.
― denies the existence of dark matter (difficult listening hour), Saturday, 30 January 2016 02:40 (nine years ago) link
yeah i was really hoping 'caslainaird and polluxus' was the output of a prefix-suffix dictionary mishap
i am still playing and not particularly enjoying dream quest while i wait for michael brough to finish making what sounds like that game only good
― carly rae jetson (thomp), Saturday, 30 January 2016 14:48 (nine years ago) link
Trying our Alphaman on Dosbox tonight, so far quite intriguing. Post apocalypse themed.
Anyone familiar with it?
― Drop soap, not bombs (Ste), Saturday, 25 June 2016 18:22 (eight years ago) link
"Killed by a centipede"
hmm
― Drop soap, not bombs (Ste), Saturday, 25 June 2016 19:22 (eight years ago) link
Not familiair with it but perhaps I should get acquainted.
― Le Bateau Ivre, Saturday, 25 June 2016 19:24 (eight years ago) link
What did you name the wimpy monster?
― Christine Green Leafy Dragon Indigo, Saturday, 25 June 2016 20:17 (eight years ago) link
haha Moggy, after my mates wimpy cat
― Drop soap, not bombs (Ste), Saturday, 25 June 2016 20:44 (eight years ago) link
Anyone played The Swindle (stealthy roguelike-like for all PS platforms)? It's on sale in the PS store this week and I'm considering it but reviews suggest that its difficulty level is brutal.
― There must be some magic clue inside these gentle walls (Old Lunch), Saturday, 25 June 2016 22:52 (eight years ago) link
They had a convention!!! nobody tells me anything
https://roguelike.club/schedule.html
Coverage:
http://www.gamasutra.com/view/news/281688/Rogue_cocreator_permadeath_was_never_supposed_to_be_about_pain.php
http://kotaku.com/rogue-creator-says-we-need-a-better-word-for-permadeath-1786822855
― Anacostia Aerodrome (El Tomboto), Tuesday, 20 September 2016 14:01 (eight years ago) link
it won't be a conventional roguelike but i am stoked for aria end
http://www.atlasobscura.com/articles/the-extremely-strange-world-of-infinite-dungeon-video-games
peter burr rulesporpentine charity heartscape appears to rule too but i'm just learning about her stuff
― I look forward to hearing from you shortly, (Karl Malone), Saturday, 15 October 2016 06:21 (eight years ago) link
I enjoyed this article about blind people playing roguelikes via screen readers:
https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/
That's p. hardcore.
― a passing spacecadet, Friday, 7 April 2017 15:32 (seven years ago) link
was reading that this morning, it is a good piece. used to work with a visually impaired guy who was into interactive fiction
― Raul Chamgerlain (Noodle Vague), Friday, 7 April 2017 15:38 (seven years ago) link
that's a great piece, thanks!
we have to comply pretty strictly with WCAG and 508 for all our stuff and in my limited experience it's impressive how much accessibility requirements actually improve the UX for everyone.
― The Jams Manager (1992, Brickster) (El Tomboto), Friday, 7 April 2017 15:53 (seven years ago) link
good read
― Nhex, Saturday, 8 April 2017 06:19 (seven years ago) link
for those that love to roguelike and enjoyed rogue legacy 1:
The release of the Drifting Worlds marks our third content release patch, and the halfway point on our road to completing Rogue Legacy 2. It’s hard to believe it has already been 9 months since the game entered Early Access, and we’ve added an immense amount of content and features. Since launching we’ve released 4 new biomes, 7 new classes, numerous major systems, and a consistent stream of new enemies, spells, traits, skills, relics, and runes. RL2 is absolutely brimming with content, and we believe it is time to raise the price from $19.99 USD to $24.99 USD. A price-rise was always on our roadmap, and our development trajectory has not changed since we launched in Early Access.Before all this though, we want to celebrate the release of the Drifting Worlds and the passing of our halfway-mark milestone, so starting on May 18 at 10 AM PDT and ending on May 24 at 10 AM PDT, RL2 will be discounted at 20% off its current price (not the raised price). The hike in price will only occur after the sale is over, so this gives gamers an opportunity to get Rogue Legacy 2 at its lowest price ever. This is the lowest price it’ll be for quite a while! If you’re on the fence, now is a great time to dive in and check out everything new and exciting in the Rogue Legacy universe.
Before all this though, we want to celebrate the release of the Drifting Worlds and the passing of our halfway-mark milestone, so starting on May 18 at 10 AM PDT and ending on May 24 at 10 AM PDT, RL2 will be discounted at 20% off its current price (not the raised price). The hike in price will only occur after the sale is over, so this gives gamers an opportunity to get Rogue Legacy 2 at its lowest price ever. This is the lowest price it’ll be for quite a while! If you’re on the fence, now is a great time to dive in and check out everything new and exciting in the Rogue Legacy universe.
i am diving in
― parenthetically yours, (Karl Malone), Tuesday, 18 May 2021 20:15 (three years ago) link
and i just bought it and realized it's pc only. oh.
welp, nbd and it's easy to get a steam refund, but dang. i was getting excited.
― parenthetically yours, (Karl Malone), Tuesday, 18 May 2021 20:20 (three years ago) link
Owen P was right in 2011; the game that I couldn't remember the name of in 2005 was Super ZZT, specifically Monster Zoo: https://www.youtube.com/watch?v=I6VljA7WSSM
― Dan I., Tuesday, 18 May 2021 22:32 (three years ago) link
But it's not even a rogue-like, is it!
KM, I loved Rogue Legacy 1, but I'm a little wary after having been really excited for Spelunky 2, then being disappointed with it because it was just "more of the same", even though I had thought that's exactly what I'd wanted.
― Dan I., Tuesday, 18 May 2021 22:33 (three years ago) link
Haha what a highly delayed exchange/realization
ZZT is not a roguelike in any way, it was an ASCII puzzle-action game designed by a very-young Tim Sweeney (who went on to start Epic, now an Unreal engine/Gears Of War multi-multi-millionaire). I designed a game for it when I was 12 and at least one person played and reviewed it last year haha
https://museumofzzt.com/review/q/tiara.zip
― what's fgti up to these days? nothing. she's fake (flamboyant goon tie included), Monday, 31 May 2021 12:04 (three years ago) link
Nice! ZZT graphics really appealed to me as a kid, probably in the same way that Minecraft does to kids today.
― Dan I., Tuesday, 1 June 2021 00:55 (three years ago) link
Caves of Qud v1.0 comes out tomorrow, after a decade and a half of development. I'm stoked!
― c u (crüt), Thursday, 5 December 2024 01:20 (two months ago) link
That looks so cool! Very clearly Jack Vance inspired which is right in my wheelhouse
― realistic pillow (Jon not Jon), Thursday, 5 December 2024 19:21 (two months ago) link